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Chat SDKs Unreal v3
Chat SDKs Unreal
Chat SDKs
Unreal
Version 3

Rate limits

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Sendbird applications are rate-limited to ensure the best experience for all users. The rate limits vary depending on your plan. You can find which rate limits your organization is subject to under Settings > General on the Sendbird Dashboard. If you exceed the rate limits, Sendbird server will return an error response. If you need a higher rate limit for API requests, contact our sales team for further assistance.

Note : Sendbird organizations created after May 28, 2020, 00:00:00 UTC are automatically rate-limited, while those created before this date will have sufficient time to adjust their applications before rate limits apply.


Rate-limited methods

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Rate limits apply to the SDK methods associated with objects including channel, user, message objects, and more. The following table lists the default rate limits per user.

SDK methodCalls per secondCalls per minute

Listing objects

20

120

Retrieving objects

20

120

Creating objects

10

120

Updating objects

10

120

Deleting objects

10

120

Profile image upload

2

40

File upload

4

60

Updating channel metacounter

20

400


Rate-limited real-time events

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Some real-time events taking place on client apps are rate-limited in order to sustain stable operation. The following table lists the default rate limits for those events.

EventCalls per second

Sending a message

5

Marking messages as read

3

Other events

* These include sending a file message or editing a message.

3


Error responses

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When a request is rate-limited, a RATE_LIMIT_EXCEEDED (500910) or TOO_MANY_MESSAGES (900200) error will be returned.

Note : See the Error codes page for more information.