Chat SDKs Unreal v3
Chat SDKs Unreal
Chat SDKs
Unreal
Version 3
Update channel metadata
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Updating a channel metadata is the same as creating a channel metadata. Values of existing keys will be updated and values of new keys will be added.
Updating a channel metadata is the same as creating a channel metadata. Values of existing keys will be updated and values of new keys will be added.
std::map<std::wstring, std::wstring> metaData; metaData[L"key1"] = L"valueToUpdate1"; // Update an existing item with a new value. metaData[L"key2"] = L"valueToUpdate2"; // Update an existing item with a new value. metaData[L"key3"] = L"valueToAdd3"; // Add a new key-value item. channel->UpdateMetaData(metaData, [](const std::map<std::wstring, std::wstring>& meta_data, SBDError* error) { if (error != nullptr) { // Handle error. return; } });